
The environmental hazards were a neat touch, allowing me to save a few dozen bullets by shooting one into an oil drum and taking down several zombos, rather than making a choice between wasting twenty rounds or risking popping a few off to stun zombies and run past them. As far as the game itself, I appreciated the dodge mechanic, which would infrequently work when I tried to use it, but would often activate when I'm shitting myself versus Hunters, and led to a couple cool moments of Jill teleporting around the lizardmen's claws while I try to get some shotgun shells fired off. X, which would make me respect Nemesis more, but Paul W. It was enough to make me dislike the action focus of the Anderson movies, but I was also really feeling the lack of stereotypical B-movie creatures like the Yawn, Black Tiger, and Plant 42, and I thought the Tyrant's clawed arm was a hell of a lot cooler than the conventional weaponry of the film Nemesis (and later, when I finally played Nemesis's game, I would see that he mutates quite a bit, reminiscent of Birkin and Mr. But it would not be long before I would play Resident Evil: Deadly Silence, my third game after 4 and Resident Evil: Outbreak, but the first I actually played to the end, and replayed several times. I first got into the franchise through Resident Evil: Apocalypse, which starred the Nemesis as a major enemy, and who was extremely cool to my ten-year-old self, as I'd never before seen a giant zombie with a rocket launcher. My feelings for Nemesis are terribly complex. Even the beloved remade Resident Evil is less-fun to me than the 1996 original, largely because I feel the Lisa Trevor shit is extraneous, though ironically I do respect how it better ties the Nemesis parasite to the T- and G-viruses - indeed, I was strongly against the new lore in Nemesis until I played RE1make, and the harmony between both games' stupid fucking parasite nonsense helped me better appreciate the parasites, and prepare me to better enjoy 4 and 5. While I don't expressly dislike any particular game in the franchise's main story (even 6 at least has fun gameplay), I never much cared for how parasites stole the limelight from the viruses.
Resident evil 3 cast series#
The Nemesis is introduced as a new brand of Tyrant powered with a super-special parasite similar parasites would be used for the rest of the series in bullshit borderline-magic ways. In terms of the series as a whole, writing from 2021, the story of Nemesis is less significant for Jill than it is for. 2 already expanded the T-virus threat to the streets of Raccoon, as well as introducing Claire (who will be the protagonist for most of CV), Leon (who will be the protagonist for Resident Evil 4's transition from virus to parasites, and from horror to action), and Ada (who operates behind-the-scenes and is integral to the end of the Redfield/Wesker story in Resident Evil 5 and Resident Evil 6).

Resident Evil 2 already has a "File" for Chris's diary, in which he mentions heading off to Europe to hit Umbrella's HQ we can assume Jill tagged along, so Nemesis really just exists as a means of showing how Jill found her way out of Raccoon City. The main thing to me is that Nemesis doesn't much advance the plot from the original Resident Evil.

Resident evil 3 cast code#
Gonna be one of "those" guys and say I do view Resident Evil: Code Veronica as the real third game in the main series, and I often refer to this game by a truncated title: Resident Evil: Nemesis.
